(Read thread on link above, devs are aware and post workaround).ĭeveloper on Reddit posting (some) bugs that they will fix in PoE 1.0.3 that is being released somewhere this week. There are multiple topics about it, I just picked out these 2. Strong Hold doesn't give tax, it only claims taxes (lol). I tried finding the source but couldnt find it here, the lovely search function on this forum seems missing.Įndless Path level 13, spirits not giving password so you can not continue. Also some new ones you probably never experianced before :D I'm getting freindly fire with foe-only AoEs, and the second half of the expansion pack broke Blast, a basic Wizard talent. They keep coming back EVERY time you visit. < 1 2 > Showing 1 - 15 of 20 comments Briggs 10:51am Yup. Ok, I massively cheated to see which ones were broken, however multiple people have reported these broken: Keep complete Explorer Passive - Im 100 sure I killed less than 175 creatures on my speed run, given I did zero (0) side missions and killed nothing that I didnt have to (e.g.Similar thing to Stronghold, there is also a bug at the stronghold that after an enemy wave and you kill it. Workaround is probably loading a previous save for now but I have not confirmed this. Your summoned creatures anymore and they go with you every map. Summoning Bug, where after combat the summoned creatures do NOT despawn, leaving you permanently in combat. The more you save, the longer it takes to load/save again, people reporting 20-30 hours into the game saves are taking aprox 30 sec to quicksave, and similar time to load. I personally didnt experience this yet, but this also hinders gameplay that much that it falls under the category game breaking. Just a performance optimization that was added to Mesa which should not affect any standard-compliant OpenGL program - but exposes a bug in PoEs minimap fog-of-war rendering code. !!!This is permanent, and not reversible!!!ĭouble clicking on a item (like armor, boots etc) and then it equipping on said character his perma stats disappear. While a Mesa bug-report has been opened, the take-away from it is that this is not actually a Mesa bug. > quicksave -> quickload -> check Eder stats again (fortitude, deflect), and you see his stats increased. Visit Gilded Vale, Equip Ring or armor that gives +5 fortitude or deflect etc -> press C -> Check stats Eder and write them down on paper). Įach time you load a savegame, the stats increase! do it 100 times and your character is INVINCIBLE. Loading a Savegame in the same map where you picked up a companion, and the companion is wearing armor that boost. The mother of all game breaking bugs and the main reason so many people are complaining that the game is too easy on HARD difficulty. As we can NOT play the game as intended!! List of game breaking bugs you should be aware about and fixing ASAP next patch. The reason being there are a few game breaking bugs that we can not even reverse ourselves. The update is now live for the Steam version of Pillars of Eternity, and will be released on GOG.com and Origin as soon as it passes those services' internal testing.įor more on Pillars of Eternity, check out our Overview video below.As much as I love this game, I can not play the game in its current form. It also includes a host of balance tweaks, fixes for crashes and other problems, and new features such as antialiasing options. The 1.03 patch is a big one at more than 850 MB. "If you open your saved game in the latest patch, your characters will be repaired," read the patch notes. The developers said they were also able to fix the bug retroactively for players who already ran into it. Obsidian was able to solve the problem in today's update, according to the patch notes on the studio's forums. You could avoid the issue by instead dragging items you wanted to use to a slot in the inventory screen. Double-clicking an item to equip it would remove all passive abilities - forever. The issue, which players discovered shortly after Pillars of Eternity's launch last week, involved equipping items to your character. Pillars of Eternity developer Obsidian Entertainment released a patch for the role-playing game today, bringing it up to version 1.03 and fixing a serious bug, the studio announced on its forums.
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